Developed By Spellgarden Game
Published By Team 17
WISHLIST HERE

A Breath Of Fresh Air When It Comes To Farming Simulators

About The Game

Ritual of Raven is a story-based farming sim – but you don’t do the farming yourself! Enchant Arcana Constructs to grow a magical herb garden, befriend a cute bunch of weirdos and use your witchy skills to perform powerful rituals to stabilize the portals that are causing trouble for the village.

Gameplay

Ritual of Raven is heavily story based you play as a person that has entered the witchy world through a portal, you have no magic but lucky for you there is someone that is willing to teach you the basics of what this new witchy world has to offer. Your new friend tells you that in order to get the most out of this world your going to need a companion however this will require some farming to get the required ingredients.

This is where Ritual of Raven take the farming sim part and blows it out the water you see in this game you cannot harvest, plant or water plants on your own but instead you need the help of an Arcana Construct. These very helpful Constructs can be controlled via the form of cards, if you want it to move one space to the left and plant you simply place a move card and tell it to go left once, next you will slot a harvest card, upon clicking the play button the construct will move once to the left and harvest the space.

These Constructs and the card mechanic seem to be a massive part of the game including bridge repairs, farming and other activities withing the game. I thought this mechanic was very interesting and how far could the developer take this because with the right order of card you could literally automate an entire field. Imagine you tell the construct to hoe, plant and water field on day one but on day two it will automatically Harvest the same field once the crops had grown the possibilities here are really up to where the developers want to take it and the creativity of the player using the mechanic.

Our Thoughts

I don’t normally do cosy style games however the demo we played was quite enjoyable this isn’t just a rinse and repeat, the developers have come up with an interesting story, money is obtained in a different way to most of these farming sims, the way you farm and could potentially automate this depending on where development takes the project I personally think this will break the mundane cycle that is the Stardew clone.

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