“A Beautiful Souls-Like Title”
About The Game
WUCHANG: Fallen Feathers is a souls like, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.
Become Wuchang, a skilled pirate warrior struck by amnesia, who must navigate the uncertainties of her mysterious past while afflicted by the horrific Feathering disease. Explore the depths of Shu, enhancing your arsenal and mastering new skills harvested from fallen foes. Evolve your fighting style by sacrificing elusive Red Mercury and further develop new techniques obtained throughout your action-packed journey. Augment the weapons in your repertoire with powerful enchantments, allowing for a unique approach to combat and strategy that suits your personal style.
Combat / Upgrades
Wuchang: Fallen Feathers Combat is smooth but fast, the game manages to keep the fluidity of Sekiro while maintaining a pace more match to dark souls. Your combat consists of the standard lock on targeting system seen in many soul-like games before it. Wuchang will see the player manoeuvre around enemies dodging there attacks while trying to land their own. Wuchang’s skill / Upgrade system only enhances the combat which is nice to see.
Each weapon in Wuchang caters to different playstyle while maintain its core mechanics, your katanas offer a more agile yet devastating combat while the dual swords offer a faster more versatile gameplay so there is something for everyone here in terms of armaments.
The Upgrade / Levelling system in Wuchang actually had me hooked, instead of your generic spends souls to earn a point in your desired skill in Wuchang: Fallen Feathers you spend souls to get points and then you spend your points on skills to bulk out your character, you are able to choose a weapon path naturally you will choose the weapon your more likely to use. There is a slight flaw to this however if you decide to then change to another weapon the chances are you wont have any skills unlock in that weapon tree because you decided to go down another weapon path, this alone could lead to some serious hours of farming.

Bosses / Enemies
The bosses within the game are actually really fun to fight most of them throw around some flashy moves and they have two phases to them although some of the bosses 2nd phase just adds a bit of speed and an extra move. one of my pet hates about the bosses in this game is there absolute love of grabbing the player which can quickly end a fight if not dodged properly, while this may seem like a skill issue it can lead to some frustrating moments where you feel cheated out of the kill rather than genuinely seeing your mistake like many souls games before this.
Standard Enemies within the game are actually fairly mixed and while the game introduces you to some really annoying ailments early on it does give you the items to deal with these types of enemies. Mobs range from your standard foot soldier to phantoms that manifest when your sacrifice meter maxes out. Unfortunately like there more powerful counterparts Standard mobs love a grab move too, inf act there is a cavern in the game which is actually packed out with grabby enemies.
Overall I do love the range of enemies and the types of enemies you will encounter in the game I think less grabby enemies would be my personal preference that is all.

World Building / Exploration
Wuchang does immediately try to draw you into the world around you and explains in little details about why the world is the way it is. The games story and world building is done in a way that most souls fans will love and that is because this is all done in the form of item discovery through out the world. I personally like how the story is in item description as this give player the incentive to actually explore and find items if they want the back story of the game.
Exploration in Wuchang is very similar to that of Dark Souls to in which you are set on a path and there is not actually to much diverting off that path however it leads in multiple directions so its ultimately down to the player in which order they tackle zone or even if they tackle them at all.
Wuchang: Fallen Feather has some really interesting zones they range from dream states to castles and even under ground caverns.

Our Thoughts
Overall I really enjoyed my time with Wuchang: Fallen Feathers, the game has a very in-depth story and the world building is gripping. The standard enemies within the game offer a nice balance of gameplay while the bosses will have you on the edge of your seat.
Upgrade paths are a really nice addition to this and I think it works however you can do yourself an injustice if you choose one path and then 2 levels later want to change your mind and this can lead to some aggravating moments.
Overall though even with the ups and downs I have had with the game I really enjoyed my time with the game and I would actually recommend the game to others if they are fans of souls games as it provides a fun experience.
