Developer: Tripwire Interactive
Publisher: Tripwire Interactive
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Massive Thanks To Games With Tea For Reviewing The Game With Us.

“Become An Unstoppable Killing Machine”

About The Game

It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monsters called zeds. Now, join the rebel group Nightfall in this co-op action/horror FPS that puts you and your teammates in a battle for the future of humanity.

The Hub

We are not overly sure why Killing Floor 3 needed a Hub but it does have one so let’s dive into it. The Hub like the rest of the game has a futuristic feel to it, given that the game is set in the future this makes sense.

Spawning into a lobby or solo you will find yourself in your bedroom of sorts more of a dorm but every player has their own dorm. Here is where you will be able to swap class prior to going out onto a mission.

Heading out into the Hub itself you will immediately see computers everywhere most of these have a function, the center console is where you will be spending skill points to upgrade your class, however you must play that class to spend points on it or at least that’s what I found. I could be looking at it wrong.

Up a set of stairs to your right you will find a big pc terminal this is pretty much your mission select, accessing this will allow you to choose a mission. We didn’t see any locked material on this screen it seems you can play all the missions from the get go which is nice.

Now there is one more console within the hub that we weren’t best pleased at seeing and not because of what it is more because of the way things are set, this of course is the in game store or as Killing Floor like to name it The Trading Floor.

The Trading Floor

Killing Floor is carrying on the Trading Floor from KF2, however things here feel very much Helldivers 2.

You can buy outfits, weapon skins and passes here. Now every game now days has this option and I get that it’s become the norm in today’s gaming industry however that doesn’t mean pricing has to be unfair.

In games such as Fortnite you will see battle passes that if completed you will be able to buy the next battle pass free of charge. Let’s not talk about cod because there pricing structure is just outrageous.

Killing Floor 3 however fall in the middle in my opinion most full outfits will cost you 1.5k creds however you will have to buy 2.2k creds to get this and that will cost you £14.76 now.

Now if you want the pass that’s going to cost you the same but you will have 1.2k creds left over in which you can’t really buy nothing significant with unless you wait to complete a few pages of the pass.

The issue we have with this structure is that it doesn’t really play fair in terms of a return on the pass it unlocks no new weapons as such it’s all cosmetics and in a game where you don’t see your character is it really worth it.

Gameplay

Now it must seem like we hate the game and that is actually very far from the truth. Killing Floor 3 just happens to have all the annoying and bad things at the very opening of the game, gameplay wise however this game absolutely shines, so like dive into this.

For this section we are going to go through one of the maps we plays now I couldn’t tell you it’s name I wasn’t paying attention to the map name so for that I apologise, as you spawn in though you are surrounded by burnt out cars, the area is dark and there is a building looming over you just ahead.

The environmental  lighting in this scene is actually really good, zeds start to slowly flood the area in a typical Killing Floor fashion. As we slide around and dispatch the zeds we can see that the controls of the game are really responsive and the game feels good to play. Wave one down and it’s time to hit the shop.

Moving deeper into the map so that we can grab all the ammunition and upgrades we need from the shop, we are met with some kinda facility, what kind it’s hard to tell it’s night time, I’m rushing for the shop and everything around me is on fire or dark.

The shop is laid out quiet well with your class showing first but with a quick tab across your able to pick up weapons from other classes too, now I wasn’t able to figure out if it’s just a gun or does an smg handle better in the hands of the smg user, however with a quick little Google I’m sure someone has the awnser to this question.

After spending a good amount of change and Tea nicking the rest of my money for some upgrade he probably didn’t need, we head back to the fray.

After wave upon wave hitting us or should I say me like a ton of bricks we managed to survive and the boss spawns in, Chimera a hulking monstrosity and instantly he comes bouldering at us, taking advantage of the tool I just brought in the shop we activate a few turrets around the map that chip away at its life while me and tea lay into the beast with all that we have. We finally managed to bring it down and what a thrill it is to win the first game in Killing Floor 3.

Gunplay

The gunplay in Killing Floor 3 feels fluid, you can swap between single fire, burst and full auto however I’m not sure why anyone would want to be firing in single fire when hordes of monsters are running at you but here we are.

Every gun you pick up in the game has its own feel to it with a different firing mechanic which is really nice the flame thrower for example takes a few seconds to spit the first flame and then you can continue which the flame sub machine gun fires little balls of fire which set the ground ablaze.

ADS in the game is smooth but snappy and it really shows that some attention was given here when putting all these details together.

Gore / Map Design

In typical Killing Floor fashion the gore is just beautifully displayed, hitting limbs will blow limbs off and thus is the same for the face except when you go into slow mo you can really see the detail put into the animation of the head cracking open which is just so beautiful.

Now while this makes me sound sadistic that’s not the case you have to take the work of the animators into account these guys don’t get nearly enough credit for their work, and their work really shines in here.


Now in terms of map design we only managed to play two maps thus far we plan to dive back in an update as time goes on but the maps we have currently played one of the maps is detailed above and the other was a lab of sorts. Both of these levels were very well put together with really nice training areas allowing the player to manoeuvre around the map while avoiding hits, unless you like me and somehow always find yourself in a corner.

We are very much looking forward to the other levels.

Our thoughts / Verdict

Killing Floor 3 is a beautiful game that has been crafted with love, now while it may have a few things wrong with it that we pointed out at the start of the game this isn’t something that goes unseen within the gaming space.

The level design is very nice with clear and consistent pathing, tons of room to train zeds and beautiful lighting throughout the maps.

Gunplay within the game is smooth and snappy allowing for quick ads, each gun has its own feel to it too.

Gore within Killing Floor 3 is absolutely amazing very well thought out and executed by the animations team.

Customisation in terms of clothing isn’t needed as it’s a first person shooter and we the player don’t see our own character. That being said weapon camos are welcomed atleast on my part however I wish they were unlockables rather than paid.

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