“And The Most Catchy Theme Tune Goes To”
About The Game
A Manhattan/taxicab-geometric tile-based isometric-sokoban puzzle game featuring everyone’s favorite 90’s anti-hero, Bryce! You’ll push boxes across tiles, sands, still waters, rapids, moving floors, ice and coals to move into position! Don’t forget to redirect the lasers and evade those enemies!
• Think Rescue Rover, Bolo Adventures, Puzzle Pits, Adventures of Lolo and Capt’n Squiddy’s Bootleg Push-Push!
• 100 main campaign levels, 30 additional mission levels plus secret world levels and endings!
• Cute, anti-heroic protagonist with an adorably utilitarian personality!
• Original ambient virtual-analog synthesizer soundtrack!
• Super slick gameplay on Windows! Modern graphical slickness and smooth 165fps+ motion!
• Occasional pop culture references to nineties gaming and music!
• Dozens of Sokoban-style mechanics and gameplay designs!
• 10+ unique enemies lurking throughout the game!
• Occasional novelty level structures! Pathfinding enemies! Environmental effects!
Gameplay Loop
Bryce Tiles doesn’t just boast a seriously catchy 90’s tv theme tune, the game has some seriously cool puzzles that make your brain work from the very start. Bryce Tiles starts out with a simple puzzle but it still has your mind wondering well how do I get that over there then, puzzles within the game are a mix of pushing objects and using your environment to get said object to the finish line
If you have played any other sokoban style game then you will understand the general gist of Bryce tiles however I feel this game has taken that generic sokoban style and ran with it.
Earlier levels within the game will have you pushing blocks and using environments to make it to the goal while later levels will have you dodging enemies and rolling balls instead of blocks which adds a whole new dynamic to the puzzle as a block will stop once you stop pushing it, however the ball wont stop so you have to carefully plan the route out before pushing the object.

Our Thoughts
Bryce Tiles is a very addictive indie title in which you find yourself rushing to complete these complex levels in as little time as possible. Puzzles within the game are very well thought out and took around 4 years to develop (developers words not mine).
I found myself getting frustrated with the game towards the middle of the game however this is not due to the game I am just bad with complex puzzles, my brain wanted to speed run but my brain could not figure out the puzzle quick enough. That being said though I have no problem with the puzzles within the game the fact that it makes you brain think is a good thing. If we could just breeze through the title then it wouldn’t be a very good puzzle game.
I would personally recommend Bryce Tiles to anyone interested in puzzle titles as this one will have you brain searching for the answer.
